Some tips of Web Design Management

August 22, 2009 0 comments

Adapted from Jakob Nielsen's Alertbox for June 15, 1997: http://www.useit.com/alertbox/9706b.html

Web design involves three levels:

  • Web design management
  • interaction design (navigation support, homepage layout, templates, search, etc.)
  • content design (the actual writing on the pages, as well as the design of any other media types used to communicate content as opposed to site interaction)

Just as in a hamburger, the middle layer is the most tasty and attracts the most attention, including much of my own work on Web usability. I have come to realize that the outer two layers are more important in many ways: users only care about content (in other words, no, the medium is not the message; the message is the message) and the usability of a website is more a function of how it is managed than of how good its designers are.

1. 1. Not Knowing Why This is the number one problem. You can be surprised how many websites are built simply because some executive told somebody to do it without telling them what the site should achieve. And no, it is not an acceptable reason that "everybody else is doing it."

Granted, these days, you need a website simply to be considered a professionally run organization (not being on the Web is like not having a fax machine: people think you are a fly-by-night). Thus, it is OK to make a "business-card site" with a small amount of corporate image building, directions to your various facilities, and the annual report and other investor information. However, doing so is not the most effective use of the Web, and a site along these lines should only be built as a result of an explicit decision not to invest in active use of the Web for business.

  1. Designing for Your Own VPs

Internally-focused sites cause companies to end up with home pages full of mission statements, photos of the CEO, and corporate history (all of which do fit on an "about this company" page; just not on the home page). Remember that your company is not the center of the universe for your customers. The site should be designed with customers' needs in mind. Do not build a site that your top executives will love: they are not the target audience.

  1. Site Structure

The site structure should be determined by the tasks users want to perform on your site, even if that means having a single page for information from two very different departments. It is often necessary to distribute information from a single department across two or more parts of the site, and many sub-sites have to be managed in collaboration between multiple departments.

4. Outsourcing to Multiple Agencies The problem with using multiple agencies is that each of them want to put their own stamp on the site: both because they have different design philosophies and because they will want to use you as a reference account. It is no fun to say "we designed such-and-such pages" if all the pages on the site look the same.

Consistency is the key to usable interaction design: when all interface elements look and function the same, users feel more confident using the site because they can transfer their learning from one sub-site to the next rather than having to learn everything over again for each new page.

The best way to ensure consistency is to have a single department that is responsible for the design of the entire site. If this cannot be done, at least have a central group that oversees all design work and that is chartered to enforce a single style guide. Even if the central group does not actually design any pages themselves, considerable consistency can be achieved if the various departments can turn to a single source of design advice. Even better: have the central design group maintain the templates and deliver updated and revised graphics as needed.

  1. Budget for Maintenance

As a rule of thumb, the annual maintenance budget for a website should be about the same as the initial cost of building the site, with 50 percent as an absolute minimum. Obviously, ongoing costs are even higher for news sites and other projects that depend on daily or real-time updates. If you simply spend the money to build a glamorous site but do not keep it up to date, your investment will very rapidly turn out to be wasted.

  1. Web Content

The only way to get great Web content is to have your staff develop the content for the Web first. If you want great Web content and great brochures, you will have to have two teams develop two sets of content.

Content creators have been trained to develop linear content for traditional media: they have spent their entire careers doing so. They have to consciously push themselves to work differently than their natural approach to content, so unless you force your content developers to produce their material specifically for the Web, you will end up with substandard Web content .

  1. User Interface

A Web design is an interactive product, and therefore usability engineering methods are necessary to study what happens during the user's interaction with the site.

Users are not designers: no matter how many focus groups you run, they cannot tell you how to design your navigation. Focus groups are great for getting information about users' current concerns and areas where they would like help, but they will rarely teach you how to reinvent the fundamental way you do business. Listening carefully to customers will often reveal frustrations that can turn into opportunities for improvement, but once you have an idea for an improvement, you must create a prototype design and try it out with users in a usability test to see whether it really works for them.

There are endless stories of customers who say in focus groups that they would love a certain feature, but who never use it once it is launched because it is too cumbersome, too expensive, or doesn't really meet their needs in real use. The point is that market research forms the starting point but has to be supplemented with usability engineering if you want a design that works when people try to use it.

Specific insights into the detailed design of your site and the parts that must change because they are confusing, slow users down, or do not match the way users want to work can be derived from watching four or five users as they actually use your site to perform real tasks. A day or two in the usability lab and you will have a long list of changes that will improve your design.

  1. Underestimating the Strategic Impact of the Web

The two classic errors in predicting the future of a technology shift are to over-estimate its short-term impact and under-estimate its long-term impact. The Web has been hyped to such an extent that people overestimate what it can do the next year or two: most websites are not going to turn a profit any time soon. But please don't underestimate what will happen once we reach the goal of everyone, everywhere; connected.

Posted by lisa
Categories: Managers, Employers, Leaders - Creative Approach

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